ALL YOU NEED IS JUST THE BASE GAME MAY THE ODDS BE FOREVER IN YOUR FAVOUR. good luck!!!
1) RED LIGHT GREEN LIGHT.
Simply select your active sim and create a group of up to 8 to play (actions then form group) you cannot interact with the doll if not in a group The doll was created byΒ WIsEman_Tavern, there’s a method to the madness. this animations requires space 40 by 30 lots. Or get my lot on the gallery.
IF A SIM HAS FITNESS SKILL OF 8 TO 10 = 50% CHANCE TO WIN
6 TO 8 =40% CHANCE…… 4 TO 6 = 30% ………2 TO 4 = 20%…….. O TO 2 IS 10%
2) DALGONAΒ /Β honeycomb or the cookie. mesh by Ozzy.
Simple and straight to the point with your active sim just select the cookie and select your guard. here are the cheats.
HONEYCOMB USES LOGIC O TO 2 =10% CHANCE TO WIN…….. 2 TO 4 =.30% CHANCE TO WIN……… 4 TO 6=50% CHANCE TO WIN…… 6 TO 8=70% CHANCE TO WIN……. 8 TO 10 =.90% CHANCE TO WIN.
3) TUG OF WAR.Β (mesh by OZZY)
Quite simple too this needs 6 sims and below the number of 6, you can disband your group if more than 6 the platform cannot hold more no worries you do not need any pack for this your sugarpapa made sure of it. the sims will automatically assign on their own sides you do not get to choose. this is just 50 50 no math or the code will go on for more weeks.
4)GLASS STEPPING STONE/bridge.(mesh by OZZY)
Very simple with your active sim select the end of the platform and give at least a few seconds before you select the next sim on the platform there are three animations here 2 death one wining, give time to create a perfect line of sims. You have 30% chance to win this so simply use sims.spawn cheat install twisted mexis allcheats mod to have access to sims.spawn.
5) THE SQUID GAMEΒ (mesh by mariam)
this one is literally the best or the worst from the series it looked weird the explanation was fuzzy so you do not get to have a group here but simply a throw down between two sims THE CHEATS.
base chance is 50%
if sim1 has 0 to 2 fitness, the multiplier is 1
if sim2 has 0 to 2 fitness, the multiplier is 1
is sim1 has 2 to 4 fitness, the multiplier is 1.2
if sim2 has 2 to 4 fitness, the multiplier is 0.8
is sim1 has 4 to 6 fitness, the multiplier is 1.4
if sim2 has 4 to 6 fitness, the multiplier is 0.6
is sim1 has 6 to 8 fitness, the multiplier is 1.6
if sim2 has 6 to 8 fitness, the multiplier is 0.4
is sim1 has 8 to 10 fitness, the multiplier is 1.8
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