The Sims 4 MOD: Sage of Mastery Magic + Mastery Spells + Ghost Butler
Available for download at Mod The Sims
Sage of Mastery Magic + Mastery Magic Spells
3rd mod, but a big mod.
Important Info
Requirements: Spellbook Injector XML Injector
MagicHQ Venue Override
If you have Zero’s VampireWitches Mod, you will need to use the MagicHQZoneDirectorTuningOverride.package and place it in the Overrides folder (C:~The Sims 4ModsOverrides)
Mod Information
The Sage of Mastery Magic Mod adds a new Sage into the Magic Realm. This Sage specialise in all Schools of Magic.
Just felt like adding a new sage to spice things up. This sage can teach all spells, ultimate spells and all potion spells. Even a played sim can be the Sage. They can also teach Vampire Magic, if you have the Vampire Witches mod.
Note: The game will choose a random townie or spawn a NPC to be the Sage. S4S is having issues trying to convert my sim into a Template.
Besides the Mastery Sage, I have implemented Magic Sages without Situation Jobs. Sages without Situation Jobs means that they can teach spells and potions without the constraints of the Venue. The Mastery Sage (Situation) is able to teach outside the Magic Realm provided if you have enabled it.
Part of this mod allows Situation Job Magic Sages to create a Situation Job whilst not in the Magic Realm.
The Mastery Spells mod and all of it?s addons
Adds 18 spells into the game. 9 of the spells are from my SpellCurses Mod converted for this mod. You will expect HP naming spells.(I?m getting bad at naming spells and was getting hooked with fantasy movies)
[header]How to Learn Mastery Spells (Fetch Quest)[/header]
You will need to be a High Ranked Spellcaster with one mote, have 5+ Logic Skill and have Good Relations (70+) with the Mastery Sage. Once you meet the requirements, the sage will then request you to get 15 death flowers. After submitting the death flowers, you can now learn Mastery Spells.
To learn a Mastery Spell, you can speak to a Mastery Sage to learn the spell. If you don?t like talking to Sages, you can buy a tome at the Wands Shop to learn them. Or if you like some fun challenge, you can battle it out with other spellcasters with Magic Duels.
This feature is only unlocked once you have done the fetch quest.
Spells List (All addons)
Greenify [Rank 3 Practical] Smogify [Rank 3 Mischief] Mystical Blessing [Rank 4 Practical] Ghosticus Servantus [Rank 4 Untamed] Dark Apparation [Rank 4 Untamed] Soulus Wraith [Rank 5 Mischief] Killing Curse [Rank 5 Untamed] Needs Transcendence [Rank 5 Untamed] [Ultimate Spell] Rite of Sageify [Rank 5 Practical] [Final Ultimate Spell] Curse of Infectious Laughter [Rank 5 Untamed] Curse of Awkward Embraces [Rank 5 Untamed] Curse of The Duelist [Rank 5 Untamed] Curse of the Night Wraith [Rank 5 Untamed] Curse of Uncontrollable Charge [Rank 5 Untamed] Curse of Sweaty Stench [Rank 5 Untamed] Curse of Repulsiveness [Rank 5 Untamed] Curse of Scrambled Spells [Rank 5 Untamed] Curse of Unwarranted Hostility [Rank 5 Untamed]
For anyone who are confused with naming as Rank 3:
Rank 3 – Adept
Rank 4 – Master
Rank 5 – Ultimate Spells and Virtuoso
SpellCurses [RoM] (Mastery Spells Version)
Brief Overview, with this addon, you can cast the spells on a spellcaster to give them a curse. Only Curse of Repulsiveness works on all sims.
Needs Transcendence [Ultimate Spell]
This spell is what it says, to freeze your needs.
The following commodities can be frozen: Bladder Hunger Energy Social Fun Hygiene Temperature Vampire Power Thirst Robot Durability Robot Charge [Need freeze for this motive will have some UI issues, it works anyway]
Rite of Sageify [Final Ultimate Spell]
This spell can only be learnt if you have learnt the other 16 spells. Once learnt, you can become a sage (Situation and Non-Situation, do note that you will need a mod that allows you to Play as The Sage)
Mystical Blessing [JA]
Basically a money siphoner spell. Cooldown of 1 day.
Greenify & Smogify [EL]
This spell will change the eco footprint of the lot to a Green or Industrial with the following options: Greenify. +25 Greenify +100 Greenify +250 Greenify +500 Smogify -25 Smogify -100 Smogify -250 Smogify -500 Neutralify +/-0You will need to learn both spells in order to cast the spell.
Very not relevant note:
EA?s commodity motive for eco footprint shows Green to be negative and Industrial to be positive, All interactions are made as Green as positive and industrial to be negative clarity?s sake.
When one of the spell is cast, based on your option (e.g. Greenify +100), the commodity will move to its proposed value (Green 100) regardless of its original value.
Ghosticus Servantus [VG]
I?ve always liked Ghost Butlers, so here?s my take. Basically a butler but a ghost.
You need to know the Minionize and Necrocall spells before casting it.
Vampires can also summon a ghost butler, but they need the perks: Manipulate Life Spirit and Command.
Non Spellcasters and Vampires can hire a Ghost Butler from the phone through Household. Vampires and Spellcasters can only summon a ghost butler by a tombstone or urn.
I?ve also overridden the butler trait to make it non NPC useable alongside the ghost butler trait. However in order to give the Sim the butler career, NPCC may be needed to assign the Sim the job. (Just a mess really)
Very not relevant note:
My method of having a ghost butler is to use regular butlers and an action tuning will turn them into ghosts. These ghost butlers can become a butler whilst still having the ghost butler trait due to the ghost implementation in the game.
Soulus Wraith [RoM]
The night wraith is a special ghost, so I made it that spellcasters can be them and can scare sims around them. Plus the ghost effect is cool.
The real Night Wraith is always sad while the Night Wraith I implemented has a Fine +50 moodlet to not make it too depressing for that Sim(+3 Sad I presume)
Just like the real Night Wraith, the screaming is available, and will scare sims and they will get the tense moodlet. Usual stuff.
The Killing Curse – Or you know its name[RoM]
Literally a HP spell. Sims who are killed by this spell can only be revived by a Restoration Spell.
There are 2 options to using this spell to kill sims, one is in the Magic Piemenu with the witch icon, the effect of it is that the sim turns into a ghost. (Perfect for families who doesnt to lose sims) The other way is through the spells menu, and that option will spawn the reaper and the urn.
I did not want tap in to Dedeathify for the sole reason that I have to update the spell often when new deaths come in.
Dark Apparation [RoM]
This spell allows you to teleport like a dark lord or the grim reaper. Yup, thats it.
Probably Asked Questions
Q; What do you mean by Situation and No Situation Job? (Very technical question and answer)
A: SItuation Job is a tuning in the game, Magic sages, doctors and many others have this situation job, some of whom have a venue to partake in. When No Situation Job is used, it means that they do have that Situation Job and they are not listed in the Venue/Zone tuning, thereby not having a role for them. In this case there is a role (not tuning) but it is simulated through a buff that have the relevant interactions that makes them a sage.
Q: I don’t want a random townie to be the Sage, I want to create a Sim dedicated to be the sage.
A: First, make sure you do not load into the magic realm, if your sim is in the magic realm, leave immediately and save. After installing the mod, give your Sim-to-be-Sage these traits. They should be the Sage of Mastery Magic when you visit with another sim.
TD1:trait_MagicSage_Master TD1:trait_CanLearn_MasterSpells
Note: If you want to play as the Mastery Sage and be at the magic realm, make sure you have a second sage to back you so that a townie does not become the sage and ruin your gameplay.
Extra note: I have found out that the game does not like to assign roles to Sims that are created or born with an occult when you are playing with that sim. For that, you can use the Create MagicSage role to force assign the role to your sim.
[header]Translations[/header]
The string tables can be found in the following .package files Sage of Mastery Magic.package Mastery Spells Main Module.package Mastery Spells Tomes and Duelling.package
Known Issues
Sages implemented may have the chance of having the teach spell animation messed up if they are carrying an item.
Custom spells that have a certain Situation Test in the learn spell action tuning will leave the sage to teach with no spell being taught.
Additional Credits:
S4S
Zero – Original Idea
Scumbumbo & Triplis – XML Injector
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