{"id":160443,"date":"2022-11-22T09:02:24","date_gmt":"2022-11-22T14:02:24","guid":{"rendered":"https:\/\/simscatalog.com\/sims4\/downloads\/uncategorized\/variable-emotional-traits\/"},"modified":"2022-11-22T09:02:24","modified_gmt":"2022-11-22T14:02:24","slug":"variable-emotional-traits","status":"publish","type":"product","link":"https:\/\/thesimscatalog.com\/sims4\/downloads\/game-mods\/traits\/variable-emotional-traits\/","title":{"rendered":"Variable Emotional Traits"},"content":{"rendered":"<h2>The Sims 4 MOD: Variable Emotional Traits<\/h2>\n<div>\n<div>\n<div class=\"grayLighter-border downloadDescription\" style=\"padding:1em;\">\n<b>What it does<\/b><br \/>\nWhen an emotional trait like goofball or gloomy gives an occasional moodlet for its associated emotion, like &#8216;Feeling Playful&#8217; or &#8216;Feeling Sad&#8217;, the moodlet will have a random strength, instead of always being +1.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/thesimscatalog.com\/sims4\/wp-content\/uploads\/2018\/01\/94254bdb2a79cd8ca3e1c32fe93fc519.png\" border=\"0\" alt=\"\"> <\/p>\n<p><b>Why would you want this?<br \/>\n<\/b>Those occasional +1 moodlets from the emotional traits rarely do much, especially the negative ones. With this mod, even if you&#8217;re not deliberately putting your sim into the emotion associated with their trait, there should be a better chance they&#8217;ll accomplish it themselves sometimes.<\/p>\n<p><b>Variable Emotional Traits in detail<\/b><br \/>\nThe occasional moodlets from emotional traits and the insane trait will be a random strength each time they&#8217;re received.<\/p>\n<ul>\n<li>For positive moods:\n<ul>\n<li>2\/3 chance of +1, 1\/3 chance of +2<\/li>\n<\/ul>\n<\/li>\n<li>For negative moods:\n<ul>\n<li>1\/3 chance of +1, 1\/3 chance of +2, 1\/3 chance of +3<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>The moodlets affected are: &#8216;Feeling Energized&#8217;, &#8216;Feeling Happy&#8217;, &#8216;Feeling Inspired&#8217;, &#8216;Feeling Focused&#8217;, &#8216;Feeling Sad&#8217;, &#8216;Feeling Playful&#8217;, &#8216;Feeling Angry&#8217;, &#8216;Feeling Flirty&#8217;, &#8216;Feeling Confident&#8217;, &#8216;Flarn&#8217;, &#8216;Elicanto Whirly&#8217;, &#8216;Ooh Be Gah!!&#8217;, and &#8216;Shmoo Shmoo Shmoo&#8217;.<\/p>\n<p><b>Recommended mods to go with this<\/b><\/p>\n<ul>\n<li><b><a href=\"https:\/\/roburky.itch.io\/sims4-uncomfortable\" target=\"_blank\" rel=\"noopener\">Uncomfortable Overhaul<\/a> <\/b><br \/>\nAllowing discomfort to boost negative moods can also help smaller negative moodlets to have an effect.<\/li>\n<li><b><a href=\"https:\/\/roburkyplaysthesims.tumblr.com\/post\/157607480658\/no-happy-environment-moodlets\" target=\"_blank\" rel=\"noopener\">No Happy Environment Moodlets<\/a> <\/b><br \/>\nWith permanent happy moodlets around, it can still be hard for a negative mood to come to the surface. Disable happy moodlets from decorations for a better balance between positive and negative moods.<\/li>\n<li><b><a href=\"https:\/\/roburky.itch.io\/sims4-emotional-inertia\" target=\"_blank\" rel=\"noopener\">Emotional Inertia<\/a> <\/b><br \/>\nWith emotional inertia, a negative emotional trait causing a negative mood will be a bigger deal, with more lasting consequences.<\/li>\n<\/ul>\n<p>\n<b>Thanks<\/b><\/p>\n<ul>\n<li>This mod was made with the help of Zerbu&#8217;s <a href=\"https:\/\/zerbu.tumblr.com\/post\/160349967940\/the-sims-4-mod-constructor-v2-beta-repost\" target=\"_blank\" rel=\"noopener\">Mod Constructor v2<\/a><\/li>\n<li>Thanks to Sjofn, SarahSyna, Loofofbread, jackboog21, and spidergirl79 for testing and reporting bugs.<\/li>\n<\/ul>\n<p>\n<b>Conflicts and compatibility<\/b><br \/>\nThis mod overrides no files, and should not conflict with any other mod.<br \/>\nWorking for The Sims 4 v1.36.99 \/ The Cats and Dogs Patch<\/p>\n<p><b>Support and updates<\/b><br \/>\nTo keep informed of updates to my mods, click the <b>follow<\/b> button on <a href=\"https:\/\/www.patreon.com\/roburky\" target=\"_blank\" rel=\"noopener\"><b>patreon<\/b><\/a> for email alerts.<br \/>\nYou can also follow me on <a href=\"https:\/\/roburkyplaysthesims.tumblr.com\/\" target=\"_blank\" rel=\"noopener\"><b>tumblr<\/b><\/a> and <a href=\"https:\/\/twitter.com\/roBurky\" target=\"_blank\" rel=\"noopener\"><b>twitter<\/b><\/a>.<\/p>\n<p>If you like my mods, I have a <a href=\"https:\/\/www.patreon.com\/roburky\" target=\"_blank\" rel=\"noopener\"><b>patreon<\/b><\/a> where you can support my mod-making and get access to preview downloads.<\/p>\n<p><b>Changelog<\/b><\/p>\n<div class=\"spoiler\">\n<input type=\"button\" class=\"button\" onclick=\"showSpoiler(this);\" value=\"Contains Spoiler\"><br \/>\n<span class=\"content\" style=\"display:none\"><\/p>\n<ul>\n<li>v5, 18th December 2017:<br \/>\n&#8211; A new in-game menu with links to the mod page and patreon page. To access the menu, click on the active sim, open the &#8216;roBurky&#8217; category, and choose &#8216;Variable Emotional Traits&#8217;.<br \/>\n&#8211; If anyone has requests for features of the mod you would like to become changeable by an option in this menu in the future, let me know!<\/li>\n<li>v4, 30th October 2017:<br \/>\n&#8211; The mod will now work when installed alongside no other mods.<\/li>\n<li>v3, 17th September 2017:<br \/>\n&#8211; The hidden trait that powers the mod is now properly hidden.<\/li>\n<li>v2, 12th September 2017:<br \/>\n&#8211; Initial public release<\/li>\n<\/ul>\n<p><\/span>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Sims 4 MOD: Variable Emotional Traits What it does When an emotional trait like goofball or gloomy gives an occasional moodlet for its associated emotion, like &#8216;Feeling Playful&#8217; or &#8216;Feeling Sad&#8217;, the moodlet will have a random strength, instead of always being +1. Why would you want this? Those occasional +1 moodlets from the emotional traits rarely do much, especially the negative ones. With this mod, even if you&#8217;re not deliberately putting your sim [&hellip;]<\/p>\n","protected":false},"author":96058,"featured_media":160436,"comment_status":"open","ping_status":"closed","template":"","meta":[],"product_brand":[],"product_cat":[395],"product_tag":[335,396],"class_list":["post-160443","product","type-product","status-publish","has-post-thumbnail","product_cat-traits","product_tag-game-mods","product_tag-traits","first","instock","shipping-taxable","product-type-simple"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Variable Emotional Traits - The Sims 4 Catalog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/thesimscatalog.com\/sims4\/downloads\/game-mods\/traits\/variable-emotional-traits\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Variable Emotional Traits - The Sims 4 Catalog\" \/>\n<meta property=\"og:description\" content=\"The Sims 4 MOD: Variable Emotional Traits What it does When an emotional trait like goofball or gloomy gives an occasional moodlet for its associated emotion, like &#8216;Feeling Playful&#8217; or &#8216;Feeling Sad&#8217;, the moodlet will have a random strength, instead of always being +1. 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